Your metaverse guide's metaverse guide

From: POLITICO's Digital Future Daily - Wednesday Dec 21,2022 09:01 pm
Presented by CTIA - The Wireless Association: How the next wave of technology is upending the global economy and its power structures
Dec 21, 2022 View in browser
 
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By Derek Robertson

Presented by CTIA - The Wireless Association

The Macy’s Thanksgiving Day Parade®, the nation’s most beloved holiday event, returns to the web3 virtual world this holiday season with a brand-new Parade experience that includes virtual galleries from five NFT projects and will give fans the power to select the first-ever NFT (Non-Fungible Token) Macy’s Parade balloon. (Photo: Business Wire)

The "Macy's Parade Metaverse Experience." | Business Wire

Big business is paying a lot of attention to the metaverse. But what are they looking for?

Edwina Fitzmaurice, Global Chief Customer Success Officer for the consulting firm Ernst & Young, thinks about this perhaps more than anyone on the planet, save Mark Zuckerberg. Fitzmaurice leads EY’s “wavespace” and “metaverse lab,” virtual sandboxes meant to help guide “clients through the multitude of immersive digital experiences that are emerging” and help them navigate a “decentralized economy” based on Web3 technology.

I had a conversation with Edwina last week — via an old-fashioned, 2D Zoom call — that started with a simple question: When the chief metaverse officers of the world come calling, what is it they actually want to accomplish, or just to understand about the nascent virtual sphere?

There’s big money in the metaverse, but as Fitzmaurice herself has said, the industry is currently “creativity and opportunity, not certainty.” That leaves some people scratching their heads about exactly how, where, and why the metaverse will be used — not to mention how anyone is supposed to actually make money from it.

An edited and condensed version of our conversation follows:

What kind of guidance are the companies you work with generally looking for?

First, just “what is the metaverse,” “why should anyone care,” and “is it real.”

Then you have the people who already understand it, and particularly if they’re coming from the gaming world, they’re concerned about how this technology will integrate with the real world and how it will make an economic impact. That’s where we get asked a lot of questions like, can you actually do business here, what are the business models, what problems can we solve with this? There's a lot of strategy work, and a lot of experimentation.

Once people are through that cycle they start to see the impact on not only their customers, but employees, and how the technology can change the margins or their cost base, and so you're getting into business discussions. At that point there’s also a cautionary side, about safety and security, potential fraud, or simply just getting this wrong, which poses a reputational risk.

When someone asks you “is the metaverse a real thing,” what do you tell them?

The simplest way to describe it is that the metaverse is the internet in 3D. So if you think the internet is interesting, the internet is also changing, and maybe you should be interested in that.

Then you try to explain that the metaverse is a concept right now that doesn’t exist. It’s an interoperable world where you can work and play and earn in different spaces seamlessly — so unlike the internet today, I don't have to log in and out of various websites, we would just move around.

You can't do that today [in the metaverse]. You can't move around easily, it isn't interoperable, and getting in and out is clunky. There's no clear killer app yet. It’s like the early days of the internet: It’s coming, and you can see all the elements, all the building blocks are there, but they don't quite work just yet. So do you want to be an early adopter, do you want to find out more, do you want to wait and see? That’s where people are at.

EY does a lot of work with blockchain as well. Do you think that’s the right tool for building an interoperable digital world?

I believe in the blockchain as a disruptive technology to drive transactions and build economies. Whether it persists as the way to build worlds in the metaverse, I’m not sure.

Why do you need a blockchain? You need a blockchain so that you can establish ownership, and create interoperability. Do you have to build the actual Metaverse on a blockchain to achieve that? No, you don't. You can achieve that without the actual metaverse itself being decentralized on the blockchain. So if we can crack ownership through another means as well, you don't necessarily need the blockchain either. But I do think it is a very powerful thing here because it provides an infrastructure that’s basically free if you ignore the fees, and it's available to everybody, nobody owns it, so it’s like the internet — persistent, out there, available.

This year I’ve covered a lot of corporate attempts to break into the metaverse, like Walmart building a world in Roblox. How do these projects fit into a company’s overall business strategy?

This is one of the key things that comes up relatively early: Do you want to be a landlord, or do you want to be a tenant?

If you are going to go to somebody else's world and be a tenant, then you are subject to their governance, and you’re attaching yourself to their rules, their reputation, their community. If you want to set your own rules you might want to do a different thing, and build the kind of community that you want and that you want your customers to experience. These spaces are built because companies want to control that, and to invite other people into their world, and to be the landlord.

Governance aside, what do you expect companies to focus on in the metaverse in 2023?

A growth agenda. Especially with banks and financial services, they want to know how they can engage with customers in a different way, how to visualize data in a different way. In virtual reality you can take these intangible things and make them real.

Health care and life sciences companies will be looking at how to do training. Manufacturing safety, in particular, will continue to be a big topic. We're busy with anything that's experiential, as well — hotels, theme parks, cruise liners, concerts, those kinds of experiences are really popular.

On the internal side, it's around collaboration, training, onboarding, and improvement. We're also recruiting — we make people climb trees and do interviews at the top of them in the metaverse. Most people are thinking about: How do we go for growth, but do it in a way in which we don't bet the farm or damage the existing business? There's FOMO, fear of missing out, going on, but there's also fear of being in: FOBI. You’re trying to walk the line.

 

A message from CTIA - The Wireless Association:

5G is powering America’s fastest growing home broadband service, bringing competition to cable and fast, reliable, affordable home and business internet to millions of Americans. The wireless industry needs a pipeline of exclusive-use, licensed spectrum to expand wireless broadband service, bridge the digital divide and bring real competition and choice to more Americans. Learn more at www.ctia.org.

 
zuck speaks

Mark Zuckerberg testifies.

Mark Zuckerberg took the stand Tuesday to argue his case. At issue is whether Meta bought Within rather than compete by developing its own virtual reality fitness product. | Alex Brandon/AP Photo

Mark Zuckerberg shed some light yesterday on his personal vision for how Meta approaches the metaverse.

Testifying as part of the FTC’s lawsuit against the company over its acquisition of a virtual reality fitness app company, Zuckerberg made the case that Meta still plans to build the core elements of its metaverse itself, and not by simply acquiring smaller competitors. But Web2 considerations are a big part of the case, too: As POLITICO’s Josh Sisco wrote, Zuckerberg also “said a key reason for building the so-called Metaverse is to get out from under the control of Apple, and to a lesser extent, Google, which currently controls the primary consumer computing interface through their stranglehold over the mobile phone industry.”

Although it might run against the growing conventional wisdom that gaming is a foundational building block for the metaverse, Zuckerberg argued in his testimony that Meta’s primary focus is on staying true to its social-media roots even as it builds an entirely new internet platform: “We talk about games, but also we talk about social being the most important to us.”

 

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more omnibus

As the dust cleared yesterday from the early-morning/late-night introduction of the federal spending omnibus bill, POLITICO Pro’s Morning Tech newsletter pointed out this morning some additional tech legislation that made the cut.

Both chips and science got some additional attention, with stricter provisions added for U.S. companies doing business in China and the government bumping up the National Science Foundation’s budget by just over $1 billion for the next fiscal year, as POLITICO’s Brendan Bordelon reported.

Additionally, the Children and Media Research Advancement Act — or CAMRA — made it into the bill, which will require federal health agencies to track social media’s development on young people. In his installment of DFD’s The Future in 5 Questions feature, Sen. Ed Markey (D-Mass.), a longtime champion of the bill, argued that “The least we could do is fund research into this harm and ensure that parents, teachers, and doctors understand how platforms and their black-box algorithms might impact youth mental health.”

 

A NEW POLITICO PODCAST: POLITICO Tech is an authoritative insider briefing on the politics and policy of technology. From crypto and the metaverse to cybersecurity and AI, we explore the who, what and how of policy shaping future industries. We’re kicking off with a series exploring darknet market places, the virtual platforms that enable actors from all corners of the online world to traffic illicit goods. As malware and cybercrime attacks become increasingly frequent, regulators and law enforcement agencies work different angles to shut these platforms down, but new, often more unassailable marketplaces pop up. SUBSCRIBE AND START LISTENING TODAY.

 
 
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A message from CTIA - The Wireless Association:

5G is shaking up the home broadband market – expanding access to high speed, affordable broadband and powering broadband choice for millions of Americans. Households and businesses outfitted with 5G Home Broadband can do everything they do with cable, with great speed and performance, including streaming, video conferencing, homework, telemedicine, gaming and more. 5G Home Broadband is essential to solving the digital divide and driving new competition. In order to expand this service to more Americans, the wireless industry needs a long-term pipeline of licensed mid-band spectrum. The wireless industry has 5% of lower mid-band spectrum, while the unlicensed community has 7X, and government users 12X that amount. According to Accenture, unlocking more exclusive use mid-band spectrum will help rebalance these spectrum allocations and deliver on 5G’s broadband promise. Allocating these bands as exclusive-use, licensed spectrum, operating at full power, is the key to bringing more affordable options like 5G Home Broadband to more Americans. Learn more at www.ctia.org.

 
 

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